

Less races and less racial diversity (AoW3 is all about the classes, picking a class feels like an important decision while picking a race feels like adding a bit of spice to the meat that is your class), smaller magic variety (which results in a research tree you breeze through too quickly), gimped environmental and enhancement spells, removal of shadowlands, which I really liked in SM (yeah, I know plot reasons, but they could have added something to compensate, like a 2nd underground layer and ways to make passages between underground and above ground), removal of some of the mechanics, like flying as you mentioned. They might have alien savage societies, but are in the majority at the start of the game.

The NPC Factions are far from the sitting ducks from previous AoW games, they can’t be ignored.

The Growth – Intelligent plants escaped from biotech company Terra Tech.They haven’t lost their arrogance and entitlement though. They’ve survived the collapse through life extending augmentations and therapies which are now faltering. The Paragons – The former governing and elite classes.With the networks gone, they seek their thrills in the physical world. Their society and religion were shaped by gaming culture, as the empire population was entertained extreme VR experiences. The Spacers – Mutated descendants of the urban populations.(NPC is short for Non-Primary Combatants) The game recognizes the following NPC Factions. I’d like to emphasize the game is still in development so everything is subject to change this diary includes some WIP interface stuff and onscreen text.Īs you visit the collapsed worlds of the Star Union, you’ll notice they are filled with survivors. Hi there! Welcome to this week’s development update where we’ll be discussing the role of NPC factions and the all new PvE (Player V Environment) Diplomacy system in Age of Wonders: Planetfall. Age of Wonders: Planetfall - Dev Diary #10: The NPC Factions and PvE Diplomacy
